Rulebook for: Canyon Team League Season 1





Maprequest deadline

12/12/2021 23:59 CET

Sign-up deadline

09/01/2022 12:00 CET

Competition start

10/01/2022 20:00 CET

Competition end

27/02/2022 23:00 CET

All participants of the Canyon Team League are expected to behave in an appropriate and respectful manner towards other participants, spectators, streamers and the admins. The admin team reserves the right to make decisions which are not covered by the rules, to preserve spirit of fair competition and sportsmanship.

The admin team reserves the right to change this rulebook before and during the competition, in order to cover things which weren't covered before, or to change parts in order to improve the competition. If you see any mistakes in this rulebook, please contact the admin team.

Team size
Every team should consist of at least 4 players and at most 6 players.

Access to matches
Access to the matches in this premiership is limited to the playing teams (this includes playing and non-playing members), the adminteam and official streamers. Streamers should contact the admin team well ahead in time to gain access to the servers and be allowed to broadcast the matches.

Use of custom models
The preference is that players use the default Canyon car model provided with the game. You can use models that are like the original Canyon car model, provided it's pointed in the correct direction, has the same dimensions, etc. The adminteam reserves the right to determine which model is allowed and which is not. The use of these different models can be distracting/annoying for players who drive with cars on and for spectators on streams.

Payment of prizes
Payment of the prizes linked to this competition will be done as soon as possible after the competition has finished. The owner of the team receiving a prize will be contacted to determine payment details (bankaccount / PayPal / etc.). That person is then responsible of providing individual players of the team with their share of the prize.

Tournament structure
This image is meant to illustrate the overall tournament structure: there can be more teams in the qualification and there are six matchdays.

  • Announcement & maprequest open: Thursday, 4 November
  • Registration/sign-up open: Sunday, 21 November
  • Maprequest deadline: Sunday, 12 December
  • Sign-up deadline: Sunday, 9 January 2022
  • Qualification stage: Monday 10 January (20:00 CET) - Sunday 16 January (12:00 CET)
  • Groupstage matches: Sunday 23 January - Sunday 27 February

Registering to play
Team admins can start by registering your team for the competition. Registering your team does not lock your team and players are free to join and leave as long as they are not in multiple teams playing the same competition. When all your players have joined the team and it complies with the competition requirements, you can confirm your team's participation in the competition. Once you confirm participation, your team cannot be changed.

The tournament starts with a qualification phase. All players can join the tournament server and drive on two maps. The times will be submitted to the tournament website, which will compile an overview of all times of the teams and display them ranked by the combined score of the three best players per team. The qualification will decide in which division the teams will start the groupstage. Qualifying has to be done with at least three players. If your team does not have three players with times on both maps, you will not qualify for the groupstage.

The starting divisions in the groupstage will consist of teams of a similar level, as determined by the qualification. There are six matchdays and during every matchday each division will play one match (with all teams in that division) with three submatches in which three players from every team play. The points scored by the team players during the Rounds submatches are summed and are the end result of the match. The top team will promote to the division above (if any) and the bottom team is relegated to the division below (if any).

The team ending at the top of Division 1 at the last matchday wins the Canyon Team League.

The groupstage will consist of 5 divisions:
  • Division 1: teams qualifying spots 1 - 4
  • Division 2: teams qualifying spots 5 - 8
  • Division 3: teams qualifying spots 9 - 12
  • Division 4: teams qualifying spots 13 - 16
  • Division 5: teams qualifying spots 17 - 21 (5 teams)
Working of a division (match)
Confirming the date
Every matchday has several playing slots in which a match can be played, each slot allows for more than enough time to play the match - a match might take about an hour. Team admins can indicate on the division page in which of these slots their team is available. When all teams have indicated which slots they're available, the admin team will determine the date/time the division will be played.

Available timeslots to choose:
  • Sunday at 14:00 CET
  • Sunday at 16:00 CET
  • Sunday at 19:00 CET
  • Sunday at 20:00 CET
  • Sunday at 21:00 CET (default time if no consensus can be reached)
  • Monday at 19:00 CET
  • Monday at 21:00 CET
As there are teams playing from different timezones, we ask you to be considerate in chosing which timeslots you are not available. If you cannot agree to a timeslot, try to contact eachother via Discord (f.e. using the team owners channel). If no consensus for a timeslot can be reach, the adminteam will set the default time as the moment to play the match.

Every team match consists of three submatches, all with three players from every team in the division. These submatches are played in Rounds on 10 rounds, all players will get one warm-up round. The points distribution will depend on the amount of teams playing in the division, with four teams it'll be 12-11-10-9-8-7-6-5-4-3-2-1 and for five teams it's 15-14-13-12-11-10-9-8-7-6-5-4-3-2-1.

Match result
The points scored by the team players during the Rounds submatches are summed and are the end result of the match. The top team will promote to the division above (if any) and the bottom team is relegated to the division below (if any). If the total scores of two teams at the end of the matchday are the same, the team with the higher scoring first placed player will be ranked higher.

All matches are to be played on servers provided by the tournament organizer. These servers run a plugin which will allow team admins/owners to determine which players play which submatches and will automatically submit the results of these submatches to the website. Playing the match on any other server is not allowed. As this is an experimental system, please take screenshots of the match results to be sure. If you have any trouble during the match, please tag Max in the #smurfs-canyon-league channel on Discord.